[Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one..
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7095 >
On Mon, Jan 26, 2004 at 01:43:04AM -0800, Raimar Falke wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7095 >
>
> On Sun, Jan 25, 2004 at 11:43:19PM -0800, Jason Short wrote:
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7095 >
> >
> > > [jdorje - Sat Jan 24 03:29:08 2004]:
> > >
> > > > [jrincayc - Fri Jan 23 21:23:12 2004]:
> > >
> > > > It could instead add a sell message which defaults to nothing.
> > > > Then add the sell message to the buildings.ruleset for palace.
> > > > This has the advantage of allowing any building to have a sell message.
> > >
> > > Indeed. I suppose this may be marginally cleaner.
> >
> > Here's a new version with (untested) support for other clients.
>
> I'm against this patch. The intent is really too narrow. The target of
> the audience are people which are:
> - new to the game AND
> - sell a building sounds important like palace AND
> - are surprised that it has negative consequences.
Since this will show up before they sell the palace, the target that I see is:
- new to the game AND
- consider selling a building called palace.
Everyone who plays freeciv will qualify for the first when they start playing
the game. The first time I played freeciv when I opened up the city dialog,
I just started pressing buttons until something interesting happened (This
was prior to the manual being written by the way.). Having game ruining
features that have no warning is a bad idea. There are enough ways to lose
a game in freeciv already.
I think that the message should be more specific as to the actual consequences
of selling a palace which is *not* documented in the online help or the
freeciv game manual. Something like this is what I am thinking:
Selling your palace is usually a bad idea. It will increase corruption in
the game and you will not be able to build a new one unless you have researched
Masonry. (Are there other consequences that I am forgetting?)
As part of this patch, it probably wouldn't hurt to document the consequences
of selling a palace in the regular help.
> Also the patch only shows the message in a dialog which is shown very
> shortly and be sure overlooked.
I usually read dialog's when I am learning a new program.
> One better approach would be to show the general help message in a
> tooltip for items in the improvement list. Much more general.
The help text for a improvement is probably too long to be a tool tip,
since it would probably cover up half of the dialog.
> Raimar
--
Josh Cogliati
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., (continued)
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., imbaczek@xxxxxxxxxxxxxx, 2004/01/22
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/22
- [Freeciv-Dev] (PR#7095) No Capital, and can't build one.., Jason Short, 2004/01/22
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., Josh Cogliati, 2004/01/23
- [Freeciv-Dev] (PR#7095) No Capital, and can't build one.., Jason Short, 2004/01/23
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., Mike Kaufman, 2004/01/23
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., Josh Cogliati, 2004/01/23
- [Freeciv-Dev] (PR#7095) No Capital, and can't build one.., Jason Short, 2004/01/23
- [Freeciv-Dev] (PR#7095) No Capital, and can't build one.., Jason Short, 2004/01/26
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., Raimar Falke, 2004/01/26
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one..,
Josh Cogliati <=
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., Remi Bonnet, 2004/01/26
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/26
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., Josh Cogliati, 2004/01/26
- [Freeciv-Dev] (PR#7095) No Capital, and can't build one.., Jason Short, 2004/01/26
- [Freeciv-Dev] (PR#7095) No Capital, and can't build one.., Jason Short, 2004/01/26
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., Raimar Falke, 2004/01/27
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