[Freeciv-Dev] Re: (PR#4684) client-side air goto
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=4684 >
On Tue, 20 Jan 2004, Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=4684 >
>
> Here's a new version of the air-goto-in-pf patch. I think this should
> go in fairly soon. Removing server-side client goto will make a lot of
> things much prettier.
Hi,
Sorry for not replying earlier. I fell of my bike and had a mild
concussion, so I have to restrict the use of computer. My general feeling
towards the idea of such patch is of great discomfort. First, there is
this problem of fuel. Does your patch fix support fuel yet?
Second is the speed of "danger PF". While I never did any testing, I
think it will be very slow. this is fine client-side, but when AI will
use air-PF, things are going to get sour. Do you plan to remove current
air path finding altogether?
Third reason is emotional -- I (re)wrote the air PF and don't want to see
it go :(
G.
- [Freeciv-Dev] Re: (PR#4684) client-side air goto, Jason Short, 2004/01/21
- [Freeciv-Dev] Re: (PR#4684) client-side air goto, Raimar Falke, 2004/01/21
- [Freeciv-Dev] Re: (PR#4684) client-side air goto,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: (PR#4684) client-side air goto, Jason Short, 2004/01/23
- [Freeciv-Dev] Re: (PR#4684) client-side air goto, Gregory Berkolaiko, 2004/01/23
- [Freeciv-Dev] Re: (PR#4684) client-side air goto, Jason Short, 2004/01/23
- [Freeciv-Dev] Re: (PR#4684) client-side air goto, Gregory Berkolaiko, 2004/01/23
- [Freeciv-Dev] Re: (PR#4684) client-side air goto, Paul Zastoupil, 2004/01/23
- [Freeciv-Dev] Re: (PR#4684) client-side air goto, Jason Short, 2004/01/23
- [Freeciv-Dev] Re: (PR#4684) client-side air goto, Raimar Falke, 2004/01/24
- [Freeciv-Dev] Re: (PR#4684) client-side air goto, Gregory Berkolaiko, 2004/01/24
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