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[Freeciv-Dev] Re: (PR#4684) client-side air goto
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[Freeciv-Dev] Re: (PR#4684) client-side air goto

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4684) client-side air goto
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Fri, 23 Jan 2004 13:24:55 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=4684 >

On Tue, 20 Jan 2004, Jason Short wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=4684 >
> 
> Here's a new version of the air-goto-in-pf patch.  I think this should
> go in fairly soon.  Removing server-side client goto will make a lot of
> things much prettier.

Hi,

Sorry for not replying earlier.  I fell of my bike and had a mild 
concussion, so I have to restrict the use of computer.  My general feeling 
towards the idea of such patch is of great discomfort.  First, there is 
this problem of fuel.  Does your patch fix support fuel yet?

Second is the speed of "danger PF".  While I never did any testing, I 
think it will be very slow.  this is fine client-side, but when AI will 
use air-PF, things are going to get sour.  Do you plan to remove current 
air path finding altogether?

Third reason is emotional -- I (re)wrote the air PF and don't want to see 
it go :(

G.




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