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[Freeciv-Dev] Re: (PR#4684) client-side air goto
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[Freeciv-Dev] Re: (PR#4684) client-side air goto

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4684) client-side air goto
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Fri, 23 Jan 2004 16:01:34 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=4684 >

On Fri, 23 Jan 2004, Jason Short wrote:

> > I mean the server-side air PF which is already in.  It wasn't my sole
> > effort, of course.
> 
> I thought server-side air goto still used warmap?  Does the PF have
> support for fuel?

No, it never did.  It uses some of the global variables that belong to 
warmap, but it's a standalone thing.

It does have support for fuel.  It's build around the assumption that
the possible refuel points are "sparse" on the map, so it's better to have 
a list of them, rater than "crawl" the map like the big PF does.

I want to reiterate that I never did any timing comparsions (because there 
was nothing to compare against).

G.





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