[Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7294 >
On Fri, 23 Jan 2004 10:42:31 -0800
"ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx> wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7294 >
>
> On Fri, Jan 23, 2004 at 10:20:12AM -0800, Per I. Mathisen wrote:
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7294 >
> >
> > On Fri, 23 Jan 2004, Genevieve Gracian wrote:
> > > - cities are unbribable, a diplo acting against a city gets its defender
> > > (possibly with full move) on its tile. This would bring mixed attacks
> > > where diplos have a complementary role with militaries.
> >
> > I like this idea. (Perhaps not full move, though.)
>
> I think the bribed unit should lose at least the MP which are necessary
> to get on the field from the diplomat, better would be losing all MP.
I agree, getting the single defender in a city with its full move could
be too powerful again. :-)
>
> So with the new behavior players would bribe out all units until the city is
> empty and after that get the city. Ships could move to an empty field in
> the water.
>
> I like this idea. Because with that the only way to get a city is to
> move a military unit into it or get it by treaty.
It's the one I prefer. But 'complications' are brought :
- if they are several defenders, criterias to select the one which is
caught by the diplomat
- cost for the action : same cost than current one for bribing city/same
cost than current one for bribing unit (I haven't yet a clear idea
about the costs for bribing units).
> > > - cities are bribable but only those with 0 or 1 defender. If defenders
> > > are stacked in the city, then the city is unbribable. (This would be
> > > consistent with the rule that makes stacked units on field are
> > > unbribable).
> >
> > This is also a good idea. I am not sure which idea I like better.
>
> This could be done addititonal to the restrictions for some governments.
Possibly as a numeric server option, number of defender above which
cities can't be bribed anymore :
0 cities are always unbribable
1 cities are bribable if undefended
2 cities are bribable if defended by 1 unit or less
3 cities are bribable if defended by 2 units or less
and so on
--
G. Gracian
- [Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats, Per I. Mathisen, 2004/01/23
- [Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/23
- [Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats, Genevieve Gracian, 2004/01/23
- [Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats, Per I. Mathisen, 2004/01/23
- [Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/23
- [Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats,
Genevieve Gracian <=
- [Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats, Gregory Berkolaiko, 2004/01/23
- [Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats, Raimar Falke, 2004/01/26
- [Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats, mateusz stefek, 2004/01/28
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