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[Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats
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[Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Fri, 23 Jan 2004 13:36:51 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7294 >

On Fri, 23 Jan 2004, Per I. Mathisen wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7294 >
> 
> On Fri, 23 Jan 2004, Genevieve Gracian wrote:
> > - cities are unbribable, a diplo acting against a city gets its defender
> > (possibly with full move) on its tile. This would bring mixed attacks
> > where diplos have a complementary role with militaries.
> 
> I like this idea. (Perhaps not full move, though.)
> 
> > - cities are bribable but only those with 0 or 1 defender. If defenders
> > are stacked in the city, then the city is unbribable. (This would be
> > consistent with the rule that makes stacked units on field are
> > unbribable).
> 
> This is also a good idea. I am not sure which idea I like better.

I like the second idea more.  It doesn't change the rules all that much 
and it's customizable through options (if wanted).  It's also more 
logical -- diplomat is inciting a revolt which can hardly be successful if 
the city is packed with military.

G.





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