Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2004:
[Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats
Home

[Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#7294) Reducing the bribe-power of Diplomats
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 23 Jan 2004 10:42:31 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7294 >

On Fri, Jan 23, 2004 at 10:20:12AM -0800, Per I. Mathisen wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7294 >
> 
> On Fri, 23 Jan 2004, Genevieve Gracian wrote:
> > - cities are unbribable, a diplo acting against a city gets its defender
> > (possibly with full move) on its tile. This would bring mixed attacks
> > where diplos have a complementary role with militaries.
> 
> I like this idea. (Perhaps not full move, though.)

I think the bribed unit should lose at least the MP which are necessary
to get on the field from the diplomat, better would be losing all MP.

So with the new behavior players would bribe out all units until the city is
empty and after that get the city. Ships could move to an empty field in
the water.

I like this idea. Because with that the only way to get a city is to
move a military unit into it or get it by treaty.

> > - cities are bribable but only those with 0 or 1 defender. If defenders
> > are stacked in the city, then the city is unbribable. (This would be
> > consistent with the rule that makes stacked units on field are
> > unbribable).
> 
> This is also a good idea. I am not sure which idea I like better.

This could be done addititonal to the restrictions for some governments.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
Reden ist Silber,
      Schweigen ist Gold!




[Prev in Thread] Current Thread [Next in Thread]