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[Freeciv-Dev] Re: for discussion: ics revisited

[Freeciv-Dev] Re: for discussion: ics revisited

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Subject: [Freeciv-Dev] Re: for discussion: ics revisited
From: Reinier Post <rp@xxxxxxxxxx>
Date: Tue, 19 Mar 2002 09:14:36 +0100

On Mon, Mar 18, 2002 at 02:11:15PM -0500, Jason Short wrote:

> Every Civ game has had science research increase by 50% under science 
> buildings.  This includes all four SM ones (including CivIII, which does 
> address ICS), Freeciv, and every clone I know of.
> In other words, its a very visible change.  All players will wonder why 
> it has happened.  It's overkill.

It's just a ruleset.  THis is the kind of thing rulesets were meant to do.
We can set up some public servers to get it playtested.


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