[Freeciv-Dev] Re: for discussion: ics revisited
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Mar 18, 2002 at 02:11:15PM -0500, Jason Short wrote:
> Every Civ game has had science research increase by 50% under science
> buildings. This includes all four SM ones (including CivIII, which does
> address ICS), Freeciv, and every clone I know of.
>
> In other words, its a very visible change. All players will wonder why
> it has happened. It's overkill.
It's just a ruleset. THis is the kind of thing rulesets were meant to do.
We can set up some public servers to get it playtested.
--
Reinier
- [Freeciv-Dev] Re: for discussion: ics revisited, (continued)
- [Freeciv-Dev] Re: for discussion: ics revisited, Ben Webb, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Jason Short, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Per I. Mathisen, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Greg Wooledge, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited,
Reinier Post <=
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Ben Webb, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Ben Webb, 2002/03/19
[Freeciv-Dev] Re: for discussion: ics revisited, Ross W. Wetmore, 2002/03/22
|
|