[Freeciv-Dev] Re: patch 2: unique and gameloss flags for units (PR#1324)
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On Mon, Mar 18, 2002 at 03:58:56PM -0800, Per I. Mathisen wrote:
So all units disappear but the cities remain and continue producing
defending units. About the trophy: also units can be a trophy. What
- give the player who kills the unit 10% of the remaining cities of
the (gets bigger results of he kills the unit in a well established
* destroy the remaining 90% or
* make a new AI player who controlls the remaining 90%
- destroy all cities
But in general this in depends on the scenario. Can you please
"Premature optimization is the root of all evil."
-- D. E. Knuth in "Structured Programming with go to Statements"