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[Freeciv-Dev] Re: patch 2: unique and gameloss flags for units (PR#1324)
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[Freeciv-Dev] Re: patch 2: unique and gameloss flags for units (PR#1324)

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patch 2: unique and gameloss flags for units (PR#1324)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 19 Mar 2002 08:19:55 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Mar 18, 2002 at 03:58:56PM -0800, Per I. Mathisen wrote:

So all units disappear but the cities remain and continue producing
defending units. About the trophy: also units can be a trophy. What
about this:

 - give the player who kills the unit 10% of the remaining cities of
 the (gets bigger results of he kills the unit in a well established
 nation)
   * destroy the remaining 90% or
   * make a new AI player who controlls the remaining 90%
 - destroy all cities

But in general this in depends on the scenario. Can you please
describe it?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Premature optimization is the root of all evil."
    -- D. E. Knuth in "Structured Programming with go to Statements"


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