[Freeciv-Dev] Re: for discussion: ics revisited
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On Fri, 22 Mar 2002, Ross W. Wetmore wrote:
> Actually the fix is to implement Civ2 waste as a complement to corruption
> and perhaps further updating it to have a horizontal population as well
> as vertical population factor, i.e. completing the development of core
> game elements to restore the balance between the two growth strategies.
Anyone know what Civ2's waste algorithm is?
> Having lots of unproductive size 1 or 2 despotic cities just makes you
> an easy indefensible target. Unproductive vertically populated cities can
> at least be defended more cheaply :-).
Well. It doesn't take too long to get to Republic with ICS anyway, and
IIRC there wasn't much waste under Republic, and none under Democracy. So
all Civ2-like waste would is delay the inevitable a bit.
Democracy removes corruption in freeciv too, right?
Yours,
Per
"Capitalism is the extraordinary belief that the nastiest of men,
for the nastiest of reasons, will somehow work for the benefit of
us all." -- John Maynard Keynes
- [Freeciv-Dev] Re: for discussion: ics revisited, (continued)
- [Freeciv-Dev] Re: for discussion: ics revisited, Greg Wooledge, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Reinier Post, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Ben Webb, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Ben Webb, 2002/03/19
[Freeciv-Dev] Re: for discussion: ics revisited, Ross W. Wetmore, 2002/03/22
- [Freeciv-Dev] Re: for discussion: ics revisited,
Per I. Mathisen <=
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