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[Freeciv-Dev] Re: for discussion: ics revisited

[Freeciv-Dev] Re: for discussion: ics revisited

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: for discussion: ics revisited
From: Greg Wooledge <greg@xxxxxxxxxxxx>
Date: Mon, 18 Mar 2002 18:41:18 -0500

Jason Short (vze2zq63@xxxxxxxxxxx) wrote:

> Every Civ game has had science research increase by 50% under science 
> buildings.  This includes all four SM ones (including CivIII, which does 
> address ICS), Freeciv, and every clone I know of.

CivCTP is different, though.  The "Academy" (first science building)
produces raw light bulbs proportional to your city's population (+1/2),
and then gives a +50% boost to science from that city.  The Publishing
House gives +1/2 light bulb per pop, and then +25%.  The University
gives a straight +50%; the Computer Center gives +1/2 light bulb per
pop and then +50%; and the Bio Memory Chip gives +1 light bulb per pop
and then +50%.

Just so you know that the +50% "rule" isn't carved in stone. :)

(Of course, CivCTP also uses a very different calculation for science
points in the first place, since upkeep and wages are paid from your gold
income *before* the science percent is calculated, instead of after as
in all the other Civ games....)

Greg Wooledge                  |   "Truth belongs to everybody."
greg@xxxxxxxxxxxx              |    - The Red Hot Chili Peppers     |

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