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[Freeciv-Dev] Re: for discussion: ics revisited

[Freeciv-Dev] Re: for discussion: ics revisited

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: for discussion: ics revisited
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 19 Mar 2002 12:43:25 +0000 (GMT)

On Tue, 19 Mar 2002, Reinier Post wrote:

> On Mon, Mar 18, 2002 at 02:11:15PM -0500, Jason Short wrote:
> > Every Civ game has had science research increase by 50% under science 
> > buildings.  This includes all four SM ones (including CivIII, which does 
> > address ICS), Freeciv, and every clone I know of.
> > 
> > In other words, its a very visible change.  All players will wonder why 
> > it has happened.  It's overkill.
> It's just a ruleset.  THis is the kind of thing rulesets were meant to do.
> We can set up some public servers to get it playtested.

First, Freeciv has to be forced to understand rulesets, see earlier Ben's 
message and set_city_science_bonus (why "set" and not "get", by the way?) 


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