[Freeciv-Dev] Re: for discussion: ics revisited
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On Tue, 19 Mar 2002, Reinier Post wrote:
> On Mon, Mar 18, 2002 at 02:11:15PM -0500, Jason Short wrote:
>
> > Every Civ game has had science research increase by 50% under science
> > buildings. This includes all four SM ones (including CivIII, which does
> > address ICS), Freeciv, and every clone I know of.
> >
> > In other words, its a very visible change. All players will wonder why
> > it has happened. It's overkill.
>
> It's just a ruleset. THis is the kind of thing rulesets were meant to do.
> We can set up some public servers to get it playtested.
>
First, Freeciv has to be forced to understand rulesets, see earlier Ben's
message and set_city_science_bonus (why "set" and not "get", by the way?)
in
http://www.freeciv.org/lxr/source/common/city.c?v=cvs#L1486
G.
- [Freeciv-Dev] Re: for discussion: ics revisited, (continued)
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Jason Short, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Per I. Mathisen, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Greg Wooledge, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Reinier Post, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: for discussion: ics revisited, Ben Webb, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Ben Webb, 2002/03/19
[Freeciv-Dev] Re: for discussion: ics revisited, Ross W. Wetmore, 2002/03/22
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