[Freeciv-Dev] Re: for discussion: ics revisited
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Per I. Mathisen wrote:
This patch limits the usefulness of _only_ playing with inifite city
sprawl (ics) as a player strategy, without imposing artificial limitations
like notradesize, citymindist and family.
It seems pretty artificial to me...
I always thought the "natural" solution to ICS was to count all workers
working in a city's radius toward the "unhappiness" for that city, even
if they belonged to another city. This would make smallish ICS cities
be counted as cities several times their size for unhappiness calculations.
jason
- [Freeciv-Dev] for discussion: ics revisited, Per I. Mathisen, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Ben Webb, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited,
Jason Short <=
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Per I. Mathisen, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Greg Wooledge, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Reinier Post, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Ben Webb, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/19
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