[Freeciv-Dev] Re: for discussion: ics revisited
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On Mon, 18 Mar 2002, Per I. Mathisen wrote:
> This patch limits the usefulness of _only_ playing with inifite city
> sprawl (ics) as a player strategy, without imposing artificial limitations
> like notradesize, citymindist and family.
>
> It doubles research cost, and doubles the effect of all science
> improvements.
This should be played with. Hard to say how good it is from the
description.
> It also changes research cost calculation from civ1/2 standard, to
> techstyle 1, which makes tech cost dependent on its depth placement in the
> tech tree. This makes it easier to fill holes in your tech tree later on.
> Tech leakage is further set to 1 to reduce cost of techs when other
> players that you have an embassy with already have this tech. This
> increases the value of embassies and makes it easier to catch up a tech
> lag. But these changes are secondary.
Very reasonable changes.
> The AI at present doesn't understand the increased worth of science
> improvements, and this would have to be fixed if the above suggested
> changes should go in.
This is trivial to fix. Less trivial is to teach AI to build diplomats
(to establish embassies).
G.
- [Freeciv-Dev] for discussion: ics revisited, Per I. Mathisen, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Ben Webb, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: for discussion: ics revisited, Jason Short, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Per I. Mathisen, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Greg Wooledge, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Reinier Post, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/19
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