Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2002:
[Freeciv-Dev] Re: for discussion: ics revisited
Home

[Freeciv-Dev] Re: for discussion: ics revisited

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: for discussion: ics revisited
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 18 Mar 2002 17:40:39 +0000 (GMT)

On Mon, 18 Mar 2002, Per I. Mathisen wrote:

> This patch limits the usefulness of _only_ playing with inifite city
> sprawl (ics) as a player strategy, without imposing artificial limitations
> like notradesize, citymindist and family.
> 
> It doubles research cost, and doubles the effect of all science
> improvements.

This should be played with.  Hard to say how good it is from the 
description.

> It also changes research cost calculation from civ1/2 standard, to
> techstyle 1, which makes tech cost dependent on its depth placement in the
> tech tree. This makes it easier to fill holes in your tech tree later on.
> Tech leakage is further set to 1 to reduce cost of techs when other
> players that you have an embassy with already have this tech. This
> increases the value of embassies and makes it easier to catch up a tech
> lag. But these changes are secondary.

Very reasonable changes.

> The AI at present doesn't understand the increased worth of science
> improvements, and this would have to be fixed if the above suggested
> changes should go in.

This is trivial to fix.  Less trivial is to teach AI to build diplomats 
(to establish embassies).

G.



[Prev in Thread] Current Thread [Next in Thread]