[Freeciv-Dev] Re: for discussion: ics revisited
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On Mon, 18 Mar 2002, Jason Short wrote:
> Per I. Mathisen wrote:
> > This patch limits the usefulness of _only_ playing with inifite city
> > sprawl (ics) as a player strategy, without imposing artificial limitations
> > like notradesize, citymindist and family.
>
> It seems pretty artificial to me...
>
> I always thought the "natural" solution to ICS was to count all workers
> working in a city's radius toward the "unhappiness" for that city, even
> if they belonged to another city. This would make smallish ICS cities
> be counted as cities several times their size for unhappiness calculations.
Mmm, what a bright suggestion...
How about implementing it?
G.
- [Freeciv-Dev] for discussion: ics revisited, Per I. Mathisen, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Ben Webb, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Jason Short, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: for discussion: ics revisited, Per I. Mathisen, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Greg Wooledge, 2002/03/18
- [Freeciv-Dev] Re: for discussion: ics revisited, Reinier Post, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Ben Webb, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Gregory Berkolaiko, 2002/03/19
- [Freeciv-Dev] Re: for discussion: ics revisited, Ben Webb, 2002/03/19
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