Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2002:
[Freeciv-Dev] Re: Alternative nation dialog
Home

[Freeciv-Dev] Re: Alternative nation dialog

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Reinier Post <rp@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Alternative nation dialog
From: aliaga <aliaga@xxxxxxxxxxxx>
Date: Fri, 01 Mar 2002 10:57:49 +0100

At 28-02-02 22:24 +0100, you wrote:
Raahul means that in the commercial Civs the Ai players have nation-bound
characteristics.  The characteristics can be added to Freeciv.  I agree
with Daniel though that it's better to separate them from the choice
of nation.  Freeciv is very much a multiplayer, multinationality game
and people may want to pick their nations separate from characteristics
of the associated AI player.

Definitely yes, and even better if those "AI characteristics" or penchants or flavors can be made as diverse (multi-faceted, random-weighted, whatever) as possible. Long live mixed potions!

My 0.01E



[Prev in Thread] Current Thread [Next in Thread]