[Freeciv-Dev] Re: Alternative nation dialog
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At 01-03-02 00:57 -0800, you wrote:
--- aliaga <aliaga@xxxxxxxxxxxx> wrote:
> I once saw a beautiful modpack for Civ2 featuring Dinos against
Mammalians,
Interesting. What was the tech tree, and units? I assume cities were
changed to
nests.
Yes, things like that, very beautifully rendered, quite gameplay-balanced
and thought-challenging work. I think I still have it stored somewhere, and
perhaps it's still downloadable from the Net.
My main suggestion regarding that and other things said in this thread: the
tech tree and unit flags should be made as configurable as possible, as
extensive (or limited) as manageable, to be able to get all these neat
ideas into the game, be either as modpacks or whatever. Just about the only
bad thing about this would be that, being unable to play in the same game
as players who preferred other rules, the freecivers would split into many
subgroups, that then could grow and evolve separately, possibly bringing
about new wildly diverging versions of the game, thus achieving greater
mindshare than others, and that way attempting world domination! Errr...
quite... :-)
Later,
- [Freeciv-Dev] Re: Alternative nation dialog, Mark Metson, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
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