[Freeciv-Dev] Re: Alternative nation dialog
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On Fri, 1 Mar 2002, aliaga wrote:
> Ahhh, yes, would be nice to implement moral of the troops to win (or lose)
> battles or phylosophies enabling the thinkers to think more when under
> their preferred government. Just think about how bizarre things could
> become when some firm believer in the underneath forces of the universe,
> like Isaac Newton, finds himself under such "rationalist" leaders (who
> maybe do not even believe in heavier-than-air flying) that he's impelled to
> go work for the magic-believing half-savages of another continent.
It would help if you could set the max percentages of tax, luxuries and
science separately when defining governments instead of having the same
percentage for all three items. Then you could implement such
"rationalist" governments simply by having the max science they can set be
fairly low. Similarly, some kinds of fundamentalists could severely
restrict luxuries.
> Or when the free-thinkers of the world flock to the banner of the first
> modern Republic instead of working for their despotic monarchs. Kind of
> already included in the game, but definitely fun to evolve further, I'd think.
Presently only one tech can have the "the worlds philosophers flock to
your banner" bonus for its first discoverer. It would be interesting also
to have "the world's multinational corporations flock to your tax-free
haven" and "the jetset elite flock to the last remaining bastion of
despotism in this bleeding heart liberal world full of bourgious soft
democratic lovers-of-the-poor with their Food Banks and World Hunger
Project Wonders and other such sick underminings of the power of the rich
dynastic families"... ;-)
> Also, there's been other great horsemen in the world, and other great
> mounted archers. Time and place also count, and commitment to the task of
> world-domination, luck and perhaps madness, or even a Great leader. All of
> those should have their place in the game. What if the Mongols and Genghis
> Khan had found in front of them such great warriors as themselves (say the
> Northern American steppe tribes)?
Yeah I kind of figured from Minatures Battles rules of various kinds that
there were other Mounted Archers besides Mongols and Centaurs.
> >However wouldnt it make more sense to suggest that whatever civ does end
> >up developing the composite bow early and dominating the steppes early
> >should go on to have a bonus in further developments of the horseriding
> >paradigm,
>
> Yes, but let's also give them the possibility to awe at their first sight
> of a jet fighter and be able to deviate from their path (to extintion) and
> somehow pursue that new tech of "fighting like eagles".
I agree. Its only because Sid Meier is making more money than us at this
that we "have to" put in Civ3 weirdness. We can still have it be "just a
mode" rather than standard procedure.
Although, having anything predetermined about the future would open up the
possibility of Astrology and other forms of Divination/Prognostication
actually working. At the very least you could have a mode in which the
tribal predetermined bonus is not determined when you choose your tribe
but rather is determined, possibly at random, when your tribe's
representatives first consult The Oracle...
BB
MM
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- [Freeciv-Dev] Re: Alternative nation dialog, Mark Metson, 2002/02/28
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
- [Freeciv-Dev] Re: Alternative nation dialog, aliaga, 2002/03/01
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