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[Freeciv-Dev] Re: Alternative nation dialog
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To: Mark Metson <markm@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Alternative nation dialog
From: aliaga <aliaga@xxxxxxxxxxxx>
Date: Fri, 01 Mar 2002 15:19:57 +0100

At 01-03-02 00:14 -0400, you wrote:
On Thu, 28 Feb 2002, Raahul Kumar wrote:
>
> Totally accurate. Don't know how to simulate that though. Maybe improved
> highways with 1/6 th move cost.

That seems excessive, unless maybe for Superhighways. Better would be
simply not to give roadbuilding to settlers automatically. Make it

A matter of game-balance, mostly, IMHO.


(optionally of course) be a later development, possibly following The
Wheel inasmuch as I also was taught that the Roman roads were specifically
optimised for Chariots. Grooves to keep the wheels in line or something.
They might very likely require Masonry as well as The Wheel.

Nice. Also see my idea about having cities spaced apart.


Speaking of Wheels though it also might be nice to figure out what the
heck the Plains of Nazca (sp?) Wonder was about, inasmuch as we are told
those people did not have The Wheel. Possibly their idea of a Cathedral
(yet they were Polytheist rather than Monotheist back then were they not?
Or maybe it was an abortive move toward Monotheism? Certainly seems most
likely it was intended as some kind of a Wonder. Heck, it still IS a
Wonder in a way isnt it?

Nazca Drawings: Halves scientific output of all your neighbours by having half their scientists get involved in finding their meaning. Increases your reputation for the unexpected but makes you suspect of slight madness. :-)

My 0.02E.



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