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Re: [Freeciv-Dev] patch: solar plant...

Re: [Freeciv-Dev] patch: solar plant...

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To: rp@xxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] patch: solar plant...
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Sun, 25 Jul 1999 14:12:09 +1000 (EST)

Reinier Post wrote:

> Third, the subtraction of 20.  This looks like a quick hack
> to make sure pollution doesn't happen early in the game.  With a
> modified prodpol computation, this would be fixed properly.

Its not necessarily a hack.  Eg, as someone else suggested, some
level of pollution may be absorbed or tolerated by the environment, 
and its only past some level that it becomes a problem.  

Note that with Daniel's patch, as I understand it, any/every city 
with a Factory (and say >=2 raw production) would generate pollution,
and the user would have to get a pollution-reducing plant or 
Recycling Center immediately to avoid pollution.  I don't like 
this so much (and I think it wasn't the case in Civ1?)

-- David

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