Re: [Freeciv-Dev] patch: solar plant...
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On 1999-07-23 11:42:56, Tony Stuckey wrote:
> On Fri, Jul 23, 1999 at 05:19:02AM +0200, Daniel Sjolie wrote:
> > That would be all well if You didn't have the -20 thing...
> > Ok, I had a city with 30 in base production...
> > With old rules and pop 10 this would give You 20 pollution
> > with no improvements...
> > New rules gives You 10...
> > But my first version would have given You 20...
> >
> > Come on...
> > Pollution is an industrialization problem!
>
> No, it's not. Mining has always been damaging. Centuries ago, oil
> tanker spills and nuclear accidents/testing were not an issue, but there
> have been some serious issues with pollution for millenia.
Yes, I know... :)
> Sewage has always been an issue. It continues disease cycles, and
> causes other bad effects which pollution is a possible model for.
> Remember the lead aqueducts of Rome, and how they slowly poisoned
> the population?
No, I don't remember that... :)
> > You don't have many cities like that and I doubt that You would
> > gain anything by not building a factory - even if You do get less
> > pollution...
> >
> > Well, other solutions exists but I really don't like the -20!
>
> Why not? Below a certain level, the environment can recover
> relatively well.
I know...
But I still don't like it... :)
> > Why?
> > Adding factors just to get more factors is a bad reason...
> > I think these are the ones really affecting population pollution...
> > And I do think this is closer to civ (II)
>
> We have no historical parallels to what's happening with the human
> race right now. The explosion in population, knowledge, and industrial
> capacity in the last 300 years have combined through the decades to produce
> some real effects which we must manage.
Huh?
Ah, well...
Whatever...
I will not push this any further, at least no now...
Here's a patch with sopar plant + city sorting wity pollution working
like it used to except for hyro/nuclear and recycling being able to be
effective at the same time...
http://www.shaolie.dhs.org/~deepone/freeciv/solar_plant+sort_cities_by_column.diff
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
- Re: [Freeciv-Dev] patch: solar plant..., (continued)
- Re: [Freeciv-Dev] patch: solar plant..., David Pfitzner, 1999/07/20
- Re: [Freeciv-Dev] patch: solar plant..., Stephen Hodge, 1999/07/21
- Re: [Freeciv-Dev] patch: solar plant..., Daniel Sjolie, 1999/07/21
- Re: [Freeciv-Dev] patch: solar plant..., Daniel Sjolie, 1999/07/22
- Re: [Freeciv-Dev] patch: solar plant..., David Pfitzner, 1999/07/22
- Re: [Freeciv-Dev] patch: solar plant..., Daniel Sjolie, 1999/07/22
- Message not available
- Re: [Freeciv-Dev] patch: solar plant..., Daniel Sjolie, 1999/07/22
- Re: [Freeciv-Dev] patch: solar plant..., David Pfitzner, 1999/07/22
- Re: [Freeciv-Dev] patch: solar plant..., Daniel Sjolie, 1999/07/22
- Re: [Freeciv-Dev] patch: solar plant..., Tony Stuckey, 1999/07/23
- Re: [Freeciv-Dev] patch: solar plant...,
Daniel Sjolie <=
- Re: [Freeciv-Dev] patch: solar plant..., Stephen Hodge, 1999/07/23
- Re: [Freeciv-Dev] patch: solar plant..., Reinier Post, 1999/07/23
- Re: [Freeciv-Dev] patch: solar plant..., Reinier Post, 1999/07/23
- Re: [Freeciv-Dev] patch: solar plant..., Daniel Sjolie, 1999/07/24
- Re: [Freeciv-Dev] patch: solar plant..., Reinier Post, 1999/07/24
- Re: [Freeciv-Dev] patch: solar plant..., Daniel Sjolie, 1999/07/24
- Re: [Freeciv-Dev] patch: solar plant..., David Pfitzner, 1999/07/24
- Re: [Freeciv-Dev] patch: solar plant..., Daniel Sjolie, 1999/07/25
- Re: [Freeciv-Dev] patch: solar plant..., Greg Wooledge, 1999/07/25
- Re: [Freeciv-Dev] patch: solar plant..., Greg Wooledge, 1999/07/23
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