Re: [Freeciv-Dev] patch: solar plant...
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> Are these rules based on Civ2? If so maybe this could be
> activated in a separate civ2/buildings.ruleset, rather
> than putting it straight into 'default'.
I would like to see a civ II mode too .. like I like the idea in
freeciv that one dont have to build farmland to make use of the
supermarket .. And there are lots of other stuff which Freeciv can and
doo better than civ II doesnt do.
--
Best regards
Martin Willemoes Hansen
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E-Mail mwh@xxxxxxxxxxxx
IRC MWH/DR_NICK ; ircnet, openprojects
ICQ 11597690
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- Re: [Freeciv-Dev] patch: solar plant..., (continued)
- Re: [Freeciv-Dev] patch: solar plant..., Greg Wooledge, 1999/07/23
- Re: [Freeciv-Dev] patch: solar plant..., David Pfitzner, 1999/07/24
- Re: [Freeciv-Dev] patch: solar plant..., Daniel Sjolie, 1999/07/24
- Re: [Freeciv-Dev] patch: solar plant..., Stephen Hodge, 1999/07/23
- Re: [Freeciv-Dev] patch: solar plant..., Stephen Hodge, 1999/07/25
- Re: [Freeciv-Dev] patch: solar plant..., Reinier Post, 1999/07/26
Re: [Freeciv-Dev] patch: solar plant...,
Martin Willemoes Hansen <=
Re: [Freeciv-Dev] patch: solar plant..., Martin Willemoes Hansen, 1999/07/20
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