Re: [Freeciv-Dev] patch: solar plant...
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Daniel Sjolie wrote:
> On 1999-07-23 12:05:26, David Pfitzner wrote:
> Before:
...
> Pollution from population was equal to the size times a factor decided
> by the level of advancement in Your civilization...
> 0.25 for Industrialization
> 0.50 for Automobile
> 0.75 for Mass Production
> 1.00 for Plastic
This looks reasonable to me (although I'm not sure about Plastic).
...
> In my patch:
> Pollution from production is calculated from the cities factory
> production... It is then lessened by hyrdo/hoover/nuclear and/or
> recycling plant... Both can be in effect at the same time...
Ok, good.
> Pollution from population was equal to the size times a factor decided
> by the level of advancement in Your civilization...
> 0.50 for Automobile
> 1.00 for Plastic
This is not right (at least it's not how it works in Civ2). Indusrialization
and Mass Production are the advances with the most obvious effect on
pollution.
Next time I play I'll try to figure out Civ2's algorithm. Note that in Civ2
the level you're playing on makes a difference.
Regards,
Steve Hodge
- Re: [Freeciv-Dev] patch: solar plant..., (continued)
- Re: [Freeciv-Dev] patch: solar plant..., David Pfitzner, 1999/07/24
- Re: [Freeciv-Dev] patch: solar plant..., Daniel Sjolie, 1999/07/25
- Re: [Freeciv-Dev] patch: solar plant..., Greg Wooledge, 1999/07/25
- Re: [Freeciv-Dev] patch: solar plant..., Greg Wooledge, 1999/07/23
- Re: [Freeciv-Dev] patch: solar plant..., David Pfitzner, 1999/07/24
- Re: [Freeciv-Dev] patch: solar plant..., Daniel Sjolie, 1999/07/24
- Re: [Freeciv-Dev] patch: solar plant...,
Stephen Hodge <=
- Re: [Freeciv-Dev] patch: solar plant..., Stephen Hodge, 1999/07/25
- Re: [Freeciv-Dev] patch: solar plant..., Reinier Post, 1999/07/26
Re: [Freeciv-Dev] patch: solar plant..., Martin Willemoes Hansen, 1999/07/20
Re: [Freeciv-Dev] patch: solar plant..., Martin Willemoes Hansen, 1999/07/20
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