Re: [Freeciv-Dev] Suggestion for diagonal rail connection...
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John Goerzen wrote:
>
> On Tue, Jan 19, 1999 at 05:12:49PM -0600, rizos@xxxxxxxx wrote:
>
> > Since rail gives infinite movement, diagonal rail connection is redundant
> > in the last case...
>
> I thought that they just gave a lot of movement, not infinite movement. Am
> I mistaken?
The movement cost for rail is 0, so you can travel forever.
A fact I make great use of: Imagine having one railway from
South Africa to the Bering Strait, and one from the Bering
Straight to Tierra del Fuego.
If all my cities are rail-linked (and defended at strategic points),
then I can get away with having not all my cities defended, since
if trouble arises, I can get serious firepower there on the next
turn.
Regards,
Mitch.
--
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Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection...,
Mitch Davis <=
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., David Pfitzner, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Tony &, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Mitch Davis, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Tony &, 1999/01/21
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Reinier Post, 1999/01/21
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., David Pfitzner, 1999/01/21
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., lduperval, 1999/01/20
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Greg Wooledge, 1999/01/20
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