Re: [Freeciv-Dev] Suggestion for diagonal rail connection...
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Trent Piepho wrote:
> I'm not much of an artist, but maybe a
> special tile could be drawn that doesn't look as cluttered as what gets draw
> now for tiles that have full roads. That would probably go a long way toward
> reducing clutter around cities.
My new road/rail tiles were drawn with an eye to having things
less cluttered. What do people think of them?
(http://msowww.anu.edu.au/~dwp/freeciv/patches/roads_dwp1.xpm;
either copy this over you data/default/roads.xpm or create
a new dir data/dwp, put this in data/dwp/roads.xpm, and start
the client with "-tiles dwp")
(Someone suggested the rails were too dark to see clearly...)
-- David
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Mitch Davis, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., David Pfitzner, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Tony &, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Mitch Davis, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Tony &, 1999/01/21
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