| Re: [Freeciv-Dev] Suggestion for diagonal rail connection...[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 Trent Piepho wrote:
>  I'm not much of an artist, but maybe a
> special tile could be drawn that doesn't look as cluttered as what gets draw
> now for tiles that have full roads.  That would probably go a long way toward
> reducing clutter around cities.
My new road/rail tiles were drawn with an eye to having things
less cluttered.  What do people think of them?
(http://msowww.anu.edu.au/~dwp/freeciv/patches/roads_dwp1.xpm;
either copy this over you data/default/roads.xpm or create
a new dir data/dwp, put this in data/dwp/roads.xpm, and start
the client with "-tiles dwp")
(Someone suggested the rails were too dark to see clearly...)
-- David
 Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
 
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Mitch Davis, 1999/01/20
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., David Pfitzner, 1999/01/20
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Tony &, 1999/01/20
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Mitch Davis, 1999/01/20
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Tony &, 1999/01/21
 
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