Re: [Freeciv-Dev] Suggestion for diagonal rail connection...
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Per Mathisen wrote:
>
> I also noticed that in the engels tileset, a single road built in the
> middle of nowhere is invisible until an adjancent road is built. This is
> bad.
I think it works ok (recent cvs) if you turn off diagonal roads
in the client options. (As it is, the client thinks its showing
some roads, but they're actually blank tiles. Tell it not to use
the diagonal ones, and it gets it right, I hope.)
A better fix would be for someone to draw diagonal roads/rails
for the Engels tiles. (Which would be required if we include
them as default, IMO).
-- David
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Mitch Davis, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., David Pfitzner, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Tony &, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Mitch Davis, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Tony &, 1999/01/21
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Reinier Post, 1999/01/21
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., David Pfitzner, 1999/01/21
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