Re: [Freeciv-Dev] Suggestion for diagonal rail connection...
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>On addition that i suggest to make in the display of diagonal roads/rails
>is to _not_draw_ a diagonal rail between two adjacent diagonal railsquares
>when one of their two common neighbour squares is also a rail square.
>
>Since rail gives infinite movement, diagonal rail connection is redundant
>in the last case...
I can see the reason to not draw these: you are trying to reduce clutter.
However, I use the visual image as a cue for which keys to press. If I saw:
X --- X
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X
I'd tend to press 'left' then 'down'. Showing the diagonal gives me the
cue to press 'lower-left'. It saves on finger wear-and-tear (yes, my
fingers/hand/arm has ached for days after marathon Civ sessions ;-)
Perhaps it could be configurable?
jjm
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
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