Re: [Freeciv-Dev] Suggestion for diagonal rail connection...
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On Wed, 20 Jan 1999, Trent Piepho wrote:
> I noticed that the roads.xpm files has two empty squares, one for rail and one
> for road. Maybe it would be possible to draw another road tile and put it in
> these squares. This tiles would be for (rail)road tiles that have all 8 of
> there neighbors with roads too. I'm not much of an artist, but maybe a
> special tile could be drawn that doesn't look as cluttered as what gets draw
> now for tiles that have full roads. That would probably go a long way toward
> reducing clutter around cities.
I also noticed that in the engels tileset, a single road built in the
middle of nowhere is invisible until an adjancent road is built. This is
bad.
Yours,
Per
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Mitch Davis, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., David Pfitzner, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Tony &, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Mitch Davis, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Tony &, 1999/01/21
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Reinier Post, 1999/01/21
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