Re: [Freeciv-Dev] Suggestion for diagonal rail connection...
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, Jan 21, 1999 at 11:49:56AM +1100, David Pfitzner wrote:
> > > I thought that they just gave a lot of movement, not infinite movement.
> > > Am
> > > I mistaken?
> >
> > The movement cost for rail is 0, so you can travel forever.
>
> One way it may _seem_ to be not quite zero is if you use goto,
> which won't always take the best railroad path if that path
> involves steps heading away from the destination.
Ah ha! Because I *know* I've had units run out of movement on rails.
Admittedly, this would maybe have been back in the 1.5.4 or even 1.0j days,
so maybe it changed since then.
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., (continued)
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Reinier Post, 1999/01/21
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., David Pfitzner, 1999/01/21
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., lduperval, 1999/01/20
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Greg Wooledge, 1999/01/20
|
|