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Re: [Freeciv-Dev] Suggestion for diagonal rail connection...
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Re: [Freeciv-Dev] Suggestion for diagonal rail connection...

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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Suggestion for diagonal rail connection...
From: John Goerzen <jgoerzen@xxxxxxxxxxxx>
Date: Wed, 20 Jan 1999 19:05:32 -0600

On Thu, Jan 21, 1999 at 11:49:56AM +1100, David Pfitzner wrote:

> > > I thought that they just gave a lot of movement, not infinite movement.  
> > > Am
> > > I mistaken?
> > 
> > The movement cost for rail is 0, so you can travel forever.
> 
> One way it may _seem_ to be not quite zero is if you use goto,
> which won't always take the best railroad path if that path
> involves steps heading away from the destination.

Ah ha!  Because I *know* I've had units run out of movement on rails. 
Admittedly, this would maybe have been back in the 1.5.4 or even 1.0j days,
so maybe it changed since then.



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