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Re: [Freeciv-Dev] Suggestion for diagonal rail connection...
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Re: [Freeciv-Dev] Suggestion for diagonal rail connection...

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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Suggestion for diagonal rail connection...
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Fri, 22 Jan 1999 11:59:11 +1100

Reinier Post wrote:
> 
> > The movement cost for rail is 0, so you can travel forever.
> 
> In Civ I (and possibly Civ II), cities would not be railroaded automatically.
> You'd have to railroad them explicitly or lose 1/3 movement point through a
> city.  If Freeciv, it is automatic. 

Some release notes I read for Civ2 indicated that this Civ1 
behaviour had been deliberately "fixed" in Civ2.  That is,
freeciv matches Civ2 in this respect.  

-- David


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