Re: [Freeciv-Dev] Suggestion for diagonal rail connection...
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Reinier Post wrote:
>
> > The movement cost for rail is 0, so you can travel forever.
>
> In Civ I (and possibly Civ II), cities would not be railroaded automatically.
> You'd have to railroad them explicitly or lose 1/3 movement point through a
> city. If Freeciv, it is automatic.
Some release notes I read for Civ2 indicated that this Civ1
behaviour had been deliberately "fixed" in Civ2. That is,
freeciv matches Civ2 in this respect.
-- David
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., (continued)
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Mitch Davis, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., David Pfitzner, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Tony &, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Mitch Davis, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Tony &, 1999/01/21
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Reinier Post, 1999/01/21
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection...,
David Pfitzner <=
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., lduperval, 1999/01/20
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Greg Wooledge, 1999/01/20
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