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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] mapgen++
From: Peter Schaefer <schaefer@xxxxxxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 21 Jan 1999 23:21:11 +0100

Attached: diff for changed mapgen;
Added a mapgen 3 compatibility mode as requested by popular demand;
Added map 4 ('early carnage') generator.
Adds grass parameter.

The diff versus stdinhand.c may cause some work, 
as diff is not versus cvs, and that file has changed.
--
Peter Schaefer           mailto:schaefer@xxxxxxxxxxxxxxxxxxxxxxxxxxx     
X-Url: http://wwwhoppe.math.uni-augsburg.de/~schaefer/
coz' hackers LOVE irix

Attachment: mapgen40.diff.gz
Description: GNU Zip compressed data

@@ -1595,6 +1580,69 @@
 With Game, Tundra squares will produce 2 extra Food.
 Tundra cannot be irrigated or mined.
 ---
+%% First draft 
+%% by Peter Schaefer<schaefer@xxxxxxxxxxxxxxxxxxxxxxxxxxxxx>
+%% 1999-01-09.
+# Map generator 1
+This is the default map generator.
+It creates a (fractal) landscape and fills it with water
+such that the requested landmass is reached.
+It generates very good landshapes with hills and mountains
+away from the coastal regions, near the center.
+
+Map generator 1 treats most of the terrain parareters 
+as the number of that type of terrain to be created. 
+---
+%% First draft 
+%% by Peter Schaefer<schaefer@xxxxxxxxxxxxxxxxxxxxxxxxxxxxx>
+%% 1999-01-09.
+# Map generator 2
+Can be chosen by setting mapgen 2.
+Creates one big island for every player, and a number of small
+islands. The intention is to allow all players to develop high
+tech, and to give all players a fair starting position.
+It is very important to rule the seas here. 
+
+Map generator 2 treats all terrain parameters as percentage
+of each terrain type. If there is more terrain than landmass,
+the parameters are divided by the total(giving a fraction). 
+A parameter for grassland is missing, which leads to terrain
+that is all hills and swamps.
+
+Bugs, discussion:
+In order to give an easy to use setup,
+the grassland parameter needs to be added, and
+parameters should be used this way in mapgen 1, too.
+
+For high landmass, the map generation process can take up to
+one minute, as the generator doesn't give up easily.
+With parameters
+set generator 2
+set xsize 180
+set ysize 30
+set landmass 80
+set aifill 14
+the map looks pretty cool, though.
+---
+%% First draft 
+%% by Peter Schaefer<schaefer@xxxxxxxxxxxxxxxxxxxxxxxxxxxxx>
+%% 1999-01-09.
+# Map generator 3
+Can be chosen by setting mapgen 3.
+If the number of players is odd, one island for
+three players is created.
+All players start on one island with another player.
+A number of smaller islands is added.
+
+The intention is to give all players someone to fight or
+cooperate with from the beginning.
+
+Map generator 3 treats all terrain as parameter the same as
+map gen 2. 
+
+For high landmass, the map generation process can take up to
+one minute, as the generator doesn't give up easily.
+---
 %% First draft by Greg Wooledge <wooledge@xxxxxxxxxxx> 1998-07-23.
 #Government
 Your government type influences your cities' productivity and

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