Re: [Freeciv-Dev] Suggestion for diagonal rail connection...
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On Thu, Jan 21, 1999 at 01:10:34PM +1100, Mitch Davis wrote:
> Tony & wrote:
> > In Civ1, it was 1/9 cost. Roads were 1/3. So no, you're not
> > mistaken.
>
> Are you sure about that? The movement cost in CivNet (which has the
> same rules as Civ I) is 0.
All right.
I must be absolutely senile.
I loaded up Civ1 and looked at the civilopedia, and it notes that RR
movement is 0. I didn't try building one and moving along it, but I have a
clear memory that the cost was not 0. Sigh. It sucks to be old and
forgetful at 27.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
I watched them burn out one by one." -Warren Zevon
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Reinier Post, 1999/01/21
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., David Pfitzner, 1999/01/21
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., lduperval, 1999/01/20
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Greg Wooledge, 1999/01/20
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