Re: [Freeciv-Dev] Suggestion for diagonal rail connection...
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
John Goerzen (jgoerzen@xxxxxxxxxxxx) wrote:
> On Tue, Jan 19, 1999 at 05:12:49PM -0600, rizos@xxxxxxxx wrote:
> > Since rail gives infinite movement, diagonal rail connection is redundant
> > in the last case...
> I thought that they just gave a lot of movement, not infinite movement. Am
> I mistaken?
Yes, you are mistaken. The movement cost for rail-to-rail moves is 0.
--
Greg Wooledge | Distributed.NET http://www.distributed.net/
wooledge@xxxxxxxxxxx | because a CPU is a terrible thing to waste.
http://www.kellnet.com/wooledge/ |
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., (continued)
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Mitch Davis, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., David Pfitzner, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., John Goerzen, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Tony &, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Mitch Davis, 1999/01/20
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Tony &, 1999/01/21
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., Reinier Post, 1999/01/21
- Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., David Pfitzner, 1999/01/21
Re: [Freeciv-Dev] Suggestion for diagonal rail connection..., lduperval, 1999/01/20
Re: [Freeciv-Dev] Suggestion for diagonal rail connection...,
Greg Wooledge <=
|
|