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[Freeciv] Re: city smallpox (was: Some questions)
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[Freeciv] Re: city smallpox (was: Some questions)

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To: Freeciv users <freeciv@xxxxxxxxxxx>
Subject: [Freeciv] Re: city smallpox (was: Some questions)
From: "Bobby D. Bryant" <bdbryant@xxxxxxxxxxxxxxx>
Date: Tue, 19 Dec 2000 07:48:18 -0600

Reinier Post wrote:

> This is a great idea, except that you'd be very much in the advantage
> if you knew the possibilities in principle, and that the chance of
> winning becomes much more dependent on luck.  Seeing how few games
> are played with generator 1, huts > 0, and techlevel > 0 (three
> *existing* ways of doing basically the same as your proposal) I don't
> think many users would actually play with randomized tech effects.

That's the heart of the problem: the developers all seem to think that everyone 
plays the
way they do.

After various discussions in various forums, I have concluded that there are 
two classes
of gamers, and that neither can understand the other's motivations.

FWIW, I use *all* the features you mention above *every* time I play solitaire. 
 And I
don't play competition at all, because the competition players all want full 
certainty so
they can win by playing a scripted solution.  I'm happy if that makes them 
happy, but it
doesn't appeal to me at all, so I don't play on the server.

No flamewar intended; if the two types of player can't understand each other, 
they
certainly won't convince each other to "come over to the {dark,light} side" by 
means of a
flamewar.  I'm just saying it would be nice if the developers would consider 
including
some requests as options, since some of use really would use those requests.

Bobby Bryant
Austin, Texas





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