[Freeciv] Re: Some questions
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> I've been skimming to lightly to pick up what ICS stands for, but I suspect I
> could guess. I played on the civserver a couple of times and got thrashed. I
> haven't been back, because the style of play required to win doesn't
> correspond
> to my idea of what a "history" game should be. I prefer a more reflective
> style
> of play.
Ditto for me.
> I wonder if you could break some canned strategies by adding some
> randomization
> to things like the cost of researching a given strategy? For example, let the
> cost in the data file be the statistically expected cost, but let the actual
> cost
> for a given player fall in a gaussian distribution around that median, to be
> determined when s/he starts building it. For maximum effect, don't tell the
> player what that cost is -- just have the client keep on displaying the time
> to
> the *expected* completion, as if that's what the royal advisors are promising.
I think that to a small extent that would be good. Too much variation
would be bad. I always thought it was a little odd that you know exactly
how much research it will take to get to a certain point. One more *big*
variation is to have the tech tree itself vary. Obiously there are
logical connections between the techs the way the tree is, but there are a
few possibilities:
1- Add more techs
2- Prevent the techs newly accessible by a development from being
available until after the next research is done (encourage breadth). This
doesn't actually vary the techs, just makes it a ppear that way.
> Another option would be to give you a discount for exploring the breadth of
> the
> tech tree, and a surcharge for exploring the depth, so that players who
> wanted to
> rush out and get that One True Technology would find decreasing returns on
> their
> investments.
Very realistic. There's no such thing as "independent" technologies, as
everybody gains a little from advances in any field. I like that idea!
- [Freeciv] Re: Some questions, (continued)
[Freeciv] Re: Some questions, Mike Jing, 2000/12/19
[Freeciv] Re: Some questions, Bobby D. Bryant, 2000/12/19
[Freeciv] Re: Some questions, Bobby D. Bryant, 2000/12/19
[Freeciv] Re: Some questions,
Nathan Lovell <=
[Freeciv] Re: Some questions, Bobby D. Bryant, 2000/12/19
[Freeciv] city smallpox (was: Some questions), Reinier Post, 2000/12/19
[Freeciv] Re: city smallpox (was: Some questions), Bobby D. Bryant, 2000/12/19
[Freeciv] Re: city smallpox (was: Some questions), Daniel Sjölie, 2000/12/19
[Freeciv] Re: city smallpox (was: Some questions), Nathan Lovell, 2000/12/19
[Freeciv] city smallpox (was: Some questions), Reinier Post, 2000/12/19
[Freeciv] Re: city smallpox (was: Some questions), Nathan Lovell, 2000/12/19
[Freeciv] Re: city smallpox (was: Some questions), Bobby D. Bryant, 2000/12/19
[Freeciv] breaking city smallpox (was: Some questions), Reinier Post, 2000/12/19
[Freeciv] Re: Some questions, Mike Jing, 2000/12/19
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