[Freeciv-Dev] Re: (PR#15809) Remove (ig)tired
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15809 >
Daniel Markstedt wrote:
...
> Would it be very difficult to leave a backwards compatibility server
> option for a few versions..?
...
If we allow an option, we have the same amount of code to maintain, even
if the default ruleset does not use the option. But if the default
ruleset does not use an option, the option will rarely be tested and its
code will eventually rot. So there is an argument for discarding options
that few would want to use.
And I think the converse argument holds: if the game has an option, we
should support it well; in particular, the AI should handle it well. The
bombardment and game-loss flags stand out as particular current problems
in this respect.
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, (continued)
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Billy Naylor, 2006/03/08
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Jason Short, 2006/03/08
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Randy Kramer, 2006/03/09
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Per Inge Mathisen, 2006/03/09
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Randy Kramer, 2006/03/09
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Randy Kramer, 2006/03/09
- [Freeciv-Dev] (PR#15809) Remove (ig)tired, Daniel Markstedt, 2006/03/11
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Per I. Mathisen, 2006/03/11
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired,
Benedict Adamson <=
- [Freeciv-Dev] (PR#15809) Remove (ig)tired, Daniel Markstedt, 2006/03/16
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Per I. Mathisen, 2006/03/16
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Jason Short, 2006/03/16
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