[Freeciv-Dev] Re: (PR#15809) Remove (ig)tired
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On 3/9/06, Randy Kramer <rhkramer@xxxxxxxxx> wrote:
> Why not leave the compatibility with civ 1/2--that is one of the goals isn't
> it (or at least to have a civ 1/2 compatibility mode)?
We should have rulesets that feel like civ1/2. We are so different
ruleswise from civ1/2 anyway that worrying about misfeatures that few
noticed is there, and that even fewer will notice is gone, is quite
pointless. We should eventually have rulesets that feel like Civ3,
SMAC and MoM too, but this does not mean that we can or should attempt
to support every quirk of their rules.
- Per
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Jason Short, 2006/03/08
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Billy Naylor, 2006/03/08
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Jason Short, 2006/03/08
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Randy Kramer, 2006/03/09
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Per Inge Mathisen, 2006/03/09
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Randy Kramer, 2006/03/09
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Randy Kramer, 2006/03/09
- [Freeciv-Dev] (PR#15809) Remove (ig)tired, Daniel Markstedt, 2006/03/11
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Per I. Mathisen, 2006/03/11
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Benedict Adamson, 2006/03/11
- [Freeciv-Dev] (PR#15809) Remove (ig)tired, Daniel Markstedt, 2006/03/16
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Per I. Mathisen, 2006/03/16
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Jason Short, 2006/03/16
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