[Freeciv-Dev] Re: (PR#15809) Remove (ig)tired
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On Thursday 09 March 2006 09:48 am, Per Inge Mathisen wrote:
> We should have rulesets that feel like civ1/2. We are so different
> ruleswise from civ1/2 anyway that worrying about misfeatures that few
> noticed is there, and that even fewer will notice is gone, is quite
> pointless. We should eventually have rulesets that feel like Civ3,
> SMAC and MoM too, but this does not mean that we can or should attempt
> to support every quirk of their rules.
I think the tiredness factor (and the potential newbie trap) is OK--it's
realistic--a unit at the end of a long march probably does have less
chance to win a battle and it gives the player something to learn.
regards,
Randy Kramer
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Jason Short, 2006/03/08
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Billy Naylor, 2006/03/08
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Jason Short, 2006/03/08
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Randy Kramer, 2006/03/09
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Per Inge Mathisen, 2006/03/09
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired,
Randy Kramer <=
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Randy Kramer, 2006/03/09
- [Freeciv-Dev] (PR#15809) Remove (ig)tired, Daniel Markstedt, 2006/03/11
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Per I. Mathisen, 2006/03/11
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Benedict Adamson, 2006/03/11
- [Freeciv-Dev] (PR#15809) Remove (ig)tired, Daniel Markstedt, 2006/03/16
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Per I. Mathisen, 2006/03/16
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Jason Short, 2006/03/16
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