[Freeciv-Dev] Re: (PR#15809) Remove (ig)tired
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15809 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=15809 >
>
> This patch removes the F_IGTIRED flag, which has been completely unused,
> and the "tired penalty" for attackers that have less than 1 move left,
> which is a newbie deathtrap. I strongly suspect that most if not all of
> the complaints we have gotten from players who feel that "the AI cheats",
> "I never win battles" or "the % chance to win is false" got burned by this
> dubious feature. I see no redeeming value in it, so out it goes, IMHO.
>
> - Per
i use 'IgTired' in rndCiv
espcially for Robotic units
We shouldn't be *removing* options for ruleset developers.
-billy
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Jason Short, 2006/03/08
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired,
Billy Naylor <=
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Jason Short, 2006/03/08
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Randy Kramer, 2006/03/09
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Per Inge Mathisen, 2006/03/09
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Randy Kramer, 2006/03/09
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Randy Kramer, 2006/03/09
- [Freeciv-Dev] (PR#15809) Remove (ig)tired, Daniel Markstedt, 2006/03/11
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Per I. Mathisen, 2006/03/11
- [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired, Benedict Adamson, 2006/03/11
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