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[Freeciv-Dev] Re: (PR#15809) Remove (ig)tired
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[Freeciv-Dev] Re: (PR#15809) Remove (ig)tired

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#15809) Remove (ig)tired
From: "Randy Kramer" <rhkramer@xxxxxxxxx>
Date: Thu, 9 Mar 2006 10:25:19 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15809 >

On Thursday 09 March 2006 09:48 am, Per Inge Mathisen wrote:
> We should have rulesets that feel like civ1/2. We are so different
> ruleswise from civ1/2 anyway that worrying about misfeatures that few
> noticed is there, and that even fewer will notice is gone, is quite
> pointless. We should eventually have rulesets that feel like Civ3,
> SMAC and MoM too, but this does not mean that we can or should attempt
> to support every quirk of their rules.

I think the tiredness factor (and the potential newbie trap) is OK--it's 
realistic--a unit at the end of a long march probably does have less 
chance to win a battle and it gives the player something to learn.

regards,
Randy Kramer





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