[Freeciv-Dev] Re: (PR#12706) Events framework
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12706 >
On Thu, Apr 07, 2005 at 09:53:02AM -0700, Mike Kaufman wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12706 >
>
> On Thu, Apr 07, 2005 at 09:45:53AM -0700, Raimar Falke wrote:
> >
> > Ok the above was total pro-python but I think I got my point
> > across. Lua is of not much use elsewhere.
>
> whatever. In my opinion, requiring python be installed on any target
> computer in order to be able to player freeciv is utterly unacceptable.
> So what if we decrease the number of developers for _modpacks_ if we
> obliterate the number of people who will even install it to play it? And
> telling windows users that they have to go get another package from
> somewhere and install that first is a recipe for disaster...
I agree that adding a requirement is bad. It is the same reason for my
anti-OpenGL-only.
Maybe it was mentioned in the threat somewhere. But let me ask again:
for what do we want to use it?
- event handling
- AI
- client side tutorials
- scripting in general (whatever this means)
- modpacks (whatever this means)
Do we really want to/have to add something?
Raimar
--
email: i-freeciv-lists@xxxxxxxxxxxxx
"The very concept of PNP is a lovely dream that simply does not translate to
reality. The confusion of manually doing stuff is nothing compared to the
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-- Jinx Tigr in the SDM
- [Freeciv-Dev] (PR#12706) Events framework, (continued)
- [Freeciv-Dev] (PR#12706) Events framework, Jason Short, 2005/04/07
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/04/07
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/04/07
- [Freeciv-Dev] Re: (PR#12706) Events framework, Benoit Hudson, 2005/04/07
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/04/07
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/04/07
- [Freeciv-Dev] Re: (PR#12706) Events framework, Raimar Falke, 2005/04/07
- [Freeciv-Dev] Re: (PR#12706) Events framework, Raimar Falke, 2005/04/07
- [Freeciv-Dev] Re: (PR#12706) Events framework, Raimar Falke, 2005/04/07
- [Freeciv-Dev] Re: (PR#12706) Events framework, Mike Kaufman, 2005/04/07
- [Freeciv-Dev] Re: (PR#12706) Events framework,
Raimar Falke <=
- [Freeciv-Dev] Re: (PR#12706) Events framework, Jason Short, 2005/04/07
- [Freeciv-Dev] Re: (PR#12706) Events framework, Jason Short, 2005/04/07
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/04/07
- [Freeciv-Dev] Re: (PR#12706) Events framework, Per I. Mathisen, 2005/04/07
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/04/24
- [Freeciv-Dev] (PR#12706) Events framework - prototype, Vasco Alexandre da Silva Costa, 2005/04/25
- [Freeciv-Dev] (PR#12706) Events framework, Vasco Alexandre da Silva Costa, 2005/04/25
- [Freeciv-Dev] (PR#12706) Events framework: lua+tolua, Vasco Alexandre da Silva Costa, 2005/04/26
- [Freeciv-Dev] Re: (PR#12706) Events framework: lua+tolua, Per I. Mathisen, 2005/04/26
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