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[Freeciv-Dev] Re: (PR#12706) Events framework
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[Freeciv-Dev] Re: (PR#12706) Events framework

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12706) Events framework
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Thu, 7 Apr 2005 10:13:42 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12706 >

On Thu, Apr 07, 2005 at 09:53:02AM -0700, Mike Kaufman wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12706 >
> 
> On Thu, Apr 07, 2005 at 09:45:53AM -0700, Raimar Falke wrote:
> > 
> > Ok the above was total pro-python but I think I got my point
> > across. Lua is of not much use elsewhere.
> 
> whatever. In my opinion, requiring python be installed on any target
> computer in order to be able to player freeciv is utterly unacceptable.
> So what if we decrease the number of developers for _modpacks_ if we
> obliterate the number of people who will even install it to play it? And
> telling windows users that they have to go get another package from
> somewhere and install that first is a recipe for disaster...

I agree that adding a requirement is bad. It is the same reason for my
anti-OpenGL-only.

Maybe it was mentioned in the threat somewhere. But let me ask again:
for what do we want to use it?
 - event handling
 - AI
 - client side tutorials
 - scripting in general (whatever this means)
 - modpacks (whatever this means)

Do we really want to/have to add something?

        Raimar

-- 
 email: i-freeciv-lists@xxxxxxxxxxxxx
 "The very concept of PNP is a lovely dream that simply does not translate to
  reality. The confusion of manually doing stuff is nothing compared to the
  confusion of computers trying to do stuff and getting it wrong, which they
  gleefully do with great enthusiasm." 
    -- Jinx Tigr in the SDM





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