Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2005:
[Freeciv-Dev] Re: (PR#12706) Events framework
Home

[Freeciv-Dev] Re: (PR#12706) Events framework

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12706) Events framework
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 7 Apr 2005 12:24:26 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12706 >

Raimar Falke wrote:

> Another point is user knowledge. If we choose a language which nobody
> knows or (even worse) wants to learn we are out of the game. Yes you
> will now say that lua is easy to learn. That is not the point. The
> point is that maybe x% (1<=x<=5) of the people know python or lisp. If
> they want to code for freeciv they will just do it. And the other ones
> will think "do I want to learn lua? I have never heard of a project
> which also uses lua..." Or it may go like "python? I want to do
> something in python for some time but never had the project for it. I
> will do some freeciv stuff and learn by doing."

Event scripting is targeted toward modpack/scenario authors with no 
knowledge of programming.  So this argument is moot.

-jason





[Prev in Thread] Current Thread [Next in Thread]