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[Freeciv-Dev] Re: (PR#12706) Events framework
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[Freeciv-Dev] Re: (PR#12706) Events framework

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12706) Events framework
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 7 Apr 2005 12:23:30 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12706 >

Raimar Falke wrote:

> Maybe it was mentioned in the threat somewhere. But let me ask again:
> for what do we want to use it?
>  - event handling
>  - AI
>  - client side tutorials
>  - scripting in general (whatever this means)
>  - modpacks (whatever this means)
> 
> Do we really want to/have to add something?

The only thing we want it for is event handling.  This includes 
client-side tutorials, modpacks, and scripting in general.

We could write our own system for this.  But it would end up being 
basically like lua: a super-simple interpretive language written in C. 
Using lua is better than that, at least.  Read over the forum discussion 
to see what sort of event actions are needed.

-jason





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