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[Freeciv-Dev] Re: (PR#9709) Suggestion: limit on terraforming ocean <->
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[Freeciv-Dev] Re: (PR#9709) Suggestion: limit on terraforming ocean <->

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Subject: [Freeciv-Dev] Re: (PR#9709) Suggestion: limit on terraforming ocean <-> land
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Mon, 16 Aug 2004 02:38:57 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9709 >

Le dim 15/08/2004 à 21:53, Mike Jing a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9709 >
> 
> > [chrisk - Sun Aug 15 19:29:26 2004]:
> >
> > I'm also a bit hesitating why you want this? Is the stability of 
> > continental structure that important? It can be fun to connect two small
> > islands. That restriction seems to be artificial and is not transparent
> > to the player and hard to implement (you can make one land tile, but the
> > second one that gives the connection is forbidden?!).
> 
> I agree with Chris and Per.  One of the main reasons that ocean
> terraforming  was introduced is to make land bridges possible, and this
> restriction defeats that purpose.  And AFAIK, the code handles changes
> in continental structure without any problems, or am I wrong?
> 
> Mike Jing
> 
Forget some time my dark argues about stability.(i am my self very
suspicious about it)
Freeciv is a strategy games and a simulation one too. 
Is a  land bridges joining continents a good simulation concept. the
strategy to send a flow of ing to make a land bridge to get a another
continents with land unit instead to use a naval attack can be good
strategy in some case but is bas as a simulation game. i think this has
to be blocked. 

no real civilization can do it, make some weak canals or pont easy to
destroy (by the enemy) to connect oceans or land masses is best.

Marcelo




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