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[Freeciv-Dev] Re: (PR#9709) Suggestion: limit on terraforming ocean <->
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[Freeciv-Dev] Re: (PR#9709) Suggestion: limit on terraforming ocean <->

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To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9709) Suggestion: limit on terraforming ocean <-> land
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 16 Aug 2004 02:49:23 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9709 >

On Mon, 16 Aug 2004, Marcelo Burda wrote:
> Freeciv is a strategy games and a simulation one too.
> Is aland bridges joining continents a good simulation concept. the
> strategy to send a flow of ing to make a land bridge to get a another
> continents with land unit instead to use a naval attack can be good
> strategy in some case but is bas as a simulation game. i think this has
> to be blocked.
>
> no real civilization can do it, make some weak canals or pont easy to
> destroy (by the enemy) to connect oceans or land masses is best.

On the scale Freeciv default operates, it is ridiculous from a 'realism'
perspective that it is possible to turn an entire land tile into ocean and
an entire ocean tile into land. IIRC, it is possible to turn this off in
the ruleset.

However, on some smaller scales, that might be used in modpacks or
scenarios, this is entire realistic.

As to joining continents, Freeciv does not model continental drift, and it
would be ridiculous of us to do so. Joining two continents in Freeciv
would take enormous effort, and I can't imagine it happening except in
extremely rare cases. To make a hugely complicated rule to prevent it from
happening would seem really overkill to me. So that is not going to
happen.

  - Per




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