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[Freeciv-Dev] Re: (PR#9709) Terraforming restrictions
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[Freeciv-Dev] Re: (PR#9709) Terraforming restrictions

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Subject: [Freeciv-Dev] Re: (PR#9709) Terraforming restrictions
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Sun, 15 Aug 2004 13:02:00 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9709 >

Le dim 15/08/2004 à 21:29, Christian Knoke a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9709 >
> 
> On Sun, Aug 15, 2004 at 05:03:11AM -0700, Marcelo Burda wrote:
> > 
> > 1)
> > terraforming ocean <-> land as to be allowed only it not join 2 separate
> > continent or not split 2 ones. and if this not make a small isle a big
> > one or viseversa (see 2). The some for oceans.
> > 
> > This is not a big limit and is safe to avoid big changes in continental
> > structure of map
> 
> I'm also a bit hesitating why you want this? Is the stability of continental
> structure that important? It can be fun to connect two small islands. That
> restriction seems to be artificial and is not transparent to the player and
> hard to implement (you can make one land tile, but the second one that gives
> the connection is forbidden?!).
> 
> Christian
Not so hard to implement but maybe it can be artificial in oceans where
all tiles are the some. I we has many type of oceans, this can be more
naturally done.

I want split Huge water masses and Huge Continent in smaller sub
continents. as Norht America And S. America, Or Pacific Ocean And
atlantique one, but code to do it will be weak to these type of changes,
I am thinking in aceptable way to stabilice these types of code. this is
not good if a little terraforming in Fires Lands (sout america) will
make all atlantic and Pasific oceans to be joined.

A another alternative is to create some info about splitting Huge
continent at generation of map and save if with games. 

Marcelo.

  




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