[Freeciv-Dev] Re: (PR#4750) Patch: Exploring units stop when they see a
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=4750 >
Per I. Mathisen wrote:
><URL: http://rt.freeciv.org/Ticket/Display.html?id=4750 >
>
>On Sun, 15 Aug 2004, Ciaran Mac Lochlainn wrote:
>
>
>>This patch changes ai_manage_explorer so that exploring units will
>>stop when they see a hut.
>>
>>
>
>Why?
>
>
It was on the "25 highest priority tickets" and I thought it was a good
idea. If my explorer finds something important, I want to know.
>>TODO:
>>- Exploring units should stop when they see an enemy (non-allied?)
>>unit or city.
>>
>>
>
>Why?
>
>
So they can run away :-)
> - Per
>
>
|
|