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[Freeciv-Dev] Re: (PR#4750) Patch: Exploring units stop when they see a
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[Freeciv-Dev] Re: (PR#4750) Patch: Exploring units stop when they see a

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To: rt-guest@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4750) Patch: Exploring units stop when they see a hut
From: "Ciaran Mac Lochlainn" <ciaran17@xxxxxxxxxx>
Date: Mon, 16 Aug 2004 02:24:57 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=4750 >

Per I. Mathisen wrote:

><URL: http://rt.freeciv.org/Ticket/Display.html?id=4750 >
>
>On Sun, 15 Aug 2004, Ciaran Mac Lochlainn wrote:
>  
>
>>This patch changes ai_manage_explorer so that exploring units will
>>stop when they see a hut.
>>    
>>
>
>Why?
>  
>
It was on the "25 highest priority tickets" and I thought it was a good 
idea.  If my explorer finds something important, I want to know.

>>TODO:
>>- Exploring units should stop when they see an enemy (non-allied?)
>>unit or city.
>>    
>>
>
>Why?
>  
>
So they can run away :-)

>  - Per
>  
>




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