Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2004:
[Freeciv-Dev] Re: (PR#7127) [FS] Screen design
Home

[Freeciv-Dev] Re: (PR#7127) [FS] Screen design

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#7127) [FS] Screen design
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Thu, 8 Jan 2004 07:28:14 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >

On Wed, Jan 07, 2004 at 03:26:21PM -0800, Vasco Alexandre da Silva Costa wrote:
> I still think you need some sort of chat area, for player to player
> messages at least. Copy Quake 3 Arena for this. It works in an
> unobstrusive way.

There is also the problem of input. Where does the player types his
player-to-player messages and server-commands? Morgan reserved real
space for this. How does Quake solve this?

> My proposal is: Quake 3 Arena like player to player messages on the top
> left or right of the screen, superimposed over the map.

> Messages dialog (i.e. improvement or unit built, etc) is replaced by
> a column of icons ala Civ CTP, growing from the bottom to the top.

This is not enough. You have to give a text ("City London may soon
grow to size 3.") somewhere. There are just too many messages. Either
icons are only for important stuff and you have a normal list
somewhere. Or you make the text a tooltip of the icon.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "From what I am reading Win98 and NT5.0 will be getting rid of all that
  crap anyway. Seems that Microsoft has invented something called TCP/IP and
  another really revolutionary concept called DNS that eliminates the
  netbios crap too. All that arping from browsers is going to go away.
  I also hear rumors that they are on the verge of breakthrough discoveries
  called NFS, and LPD too. Given enough time and money, they might
  eventually invent Unix."
    -- George Bonser in linux-kernel




[Prev in Thread] Current Thread [Next in Thread]