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[Freeciv-Dev] Re: (PR#7127) [FS] Screen design
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[Freeciv-Dev] Re: (PR#7127) [FS] Screen design

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Subject: [Freeciv-Dev] Re: (PR#7127) [FS] Screen design
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Thu, 8 Jan 2004 23:14:44 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >

On Thu, Jan 08, 2004 at 05:17:10PM -0800, Morgan Jones wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >
> 
> > My current state is:
> > - messages from the server and from other players in the top left
> > corner (with ot without transparent box) which are are not
> > clickable
> > and not scrollable. They scroll away. Open here is the input widget
> > where you type the server commands and messages for other players.
> > - all other messages are reported in an area as text. This area is
> > clickable and scrollable. The user can denote certain messages and
> > these messages than cause an icon on the right side.
> > 
> >     Raimar
> > 
> It sounds like we're thinking pretty much the same thing.  What I need
> to know is:
> 
> Should I keep the message/chat area that I put on the 'Map' page of
> the main GUI?  I was thinking that it might be better to give it's own
> dedicated 'Messages' page - and therefore not being visible all the
> time, as I'm thinking that all the important stuff can be seen by one
> of the other two methods.

I think it is of good general use that the message list can stay on
the Map tab. 

> And should the input string stay where it is, or should it be shifted
> to the 'Messages' page too, or should it be removed entirely in favour
> of a on-map input string that appears with a keypress.

I'm for the last: remove it and let it appear on keystroke.

        Raimar

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