[Freeciv-Dev] Re: (PR#7127) [FS] Screen design
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >
On Thu, Jan 08, 2004 at 05:17:10PM -0800, Morgan Jones wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >
>
> > My current state is:
> > - messages from the server and from other players in the top left
> > corner (with ot without transparent box) which are are not
> > clickable
> > and not scrollable. They scroll away. Open here is the input widget
> > where you type the server commands and messages for other players.
> > - all other messages are reported in an area as text. This area is
> > clickable and scrollable. The user can denote certain messages and
> > these messages than cause an icon on the right side.
> >
> > Raimar
> >
> It sounds like we're thinking pretty much the same thing. What I need
> to know is:
>
> Should I keep the message/chat area that I put on the 'Map' page of
> the main GUI? I was thinking that it might be better to give it's own
> dedicated 'Messages' page - and therefore not being visible all the
> time, as I'm thinking that all the important stuff can be seen by one
> of the other two methods.
I think it is of good general use that the message list can stay on
the Map tab.
> And should the input string stay where it is, or should it be shifted
> to the 'Messages' page too, or should it be removed entirely in favour
> of a on-map input string that appears with a keypress.
I'm for the last: remove it and let it appear on keystroke.
Raimar
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- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, (continued)
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/07
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/08
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/08
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/08
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/08
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/08
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Per I. Mathisen, 2004/01/08
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/08
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/08
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/08
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design,
Raimar Falke <=
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/09
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/09
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/12
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/12
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/12
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/12
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/13
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/13
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/13
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Horn Gábor, 2004/01/13
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