[Freeciv-Dev] Re: (PR#7127) [FS] Screen design
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >
On Mon, Jan 12, 2004 at 04:04:14AM -0800, Morgan Jones wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >
>
> Here's a redesign of the City popup screen.
>
> Essential differences:
>
> - Screen now only covers the map area (2/3 of screen) rather than
> entire screen. This is to avoid duplication of functions with
> elements of the main GUI. Now both are accessable at the same time.
>
> -List of cities down the left side is gone as the 'Cities' page of the
> main GUI can be used for this instead.
I'm not sure if this was a good idea. The problem is height. In your
previous screenshot a lot of cities were visible at one time (at the
left column). Now only 8 are visible in the city list (and this even
with a small font).
The same problem applies to the list of available build
targets. Counting on a game at the age of Electronic I got:
15 improvements
12 units
15 wonders
I would really like to show them without a scrollbar. Doing the math:
10 pixel height per entry * 45 entries = 450 pixel height. This only
leaves 30 pixel for decoration.
> I've haven't had much success experimenting with texture/colour yet,
> at least nothing that I'd be willing to post. I'll keep at it but I
> suspect my skills are better suited to functional layouts rather
> than designing beautiful eye-catching GUIs.
You may want to look at Space Empires IV
(http://www.malfador.com/se4/se4pics.html). While it has a _really_
simple gui (only 2 colors, no 3D effects, no textures) it looks very
nice. I think the reason for this are the small (button) images and
the font.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"brand memory are for windows users that think their stability
problems come from the memory"
-- bomek in #freeciv
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, (continued)
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/08
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/08
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Per I. Mathisen, 2004/01/08
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/08
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/08
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/08
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/09
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/09
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/09
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/12
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design,
Raimar Falke <=
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/12
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/12
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/13
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/13
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/13
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Horn Gábor, 2004/01/13
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/13
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Vasco Alexandre da Silva Costa, 2004/01/13
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Vasco Alexandre da Silva Costa, 2004/01/13
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Vasco Alexandre da Silva Costa, 2004/01/13
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