Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2003:
[Freeciv-Dev] Re: Migration
Home

[Freeciv-Dev] Re: Migration

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Brandon J. Van Every" <vanevery@xxxxxxxxxxxxxxxxxxx>
Cc: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Migration
From: Paul Zastoupil <paul@xxxxxxxxxxxxx>
Date: Wed, 17 Dec 2003 19:55:01 -0800

On Wed, Dec 17, 2003 at 04:03:14PM -0800, Brandon J. Van Every wrote:
> From: Raimar Falke [mailto:i-freeciv-lists@xxxxxxxxxxxxx]
> >
> > And I agree with Per that your proposal requires more
> > interaction. I think that more interaction (have the choice to choose)
> > was your goal. But I'm not sure if this is an improvement to the
> > general gameplay.
> 
> Here is the problem with "but I'm not sure...."  You won't know until
> you try.  You can either take the view that Freeciv is a precious tower
> whose game design integrity should be defended, or you can start working
> towards Freeciv being a game design engine rather than such a specific
> game.  What do you guys want to do?  I have no interest in the former.
> I will continue to provide bug reports and make suggestions about minor
> Freeciv tweaks, so long as I'm still playing Freeciv, but I will always
> leave it to other people to implement them.  There's nothing valuable to
> me about micro-refining the Sid Meier / Brian Reynolds legacy, it is not
> my career goal.
> 
> And if any of you have "career" goals, it is by definition a waste of
> your time too.  You cannot make your career by making the most minor
> tweaks to someone else's work.  You can do it just fine as a hobbyist
> goal, and having a hobby is a valid goal for some people.  Just be sure
> what your career vs. hobby aspirations are, and what kind of project you
> really want to put your effort into.

Um, I hate to be the one to point this out... BUT Freeciv is a hobby.
No one is making a career out of it because it is FREEciv.

> 
> I would applaud a "Settlers = 10 foodboxes" rule change.  I won't be the
> one to implement it though.  I do not know the Freeciv codebase and
> won't learn it for such a small fish.  It could be a tasty fish,
> however, so enjoy it!
> 
> 
> Cheers,                     www.indiegamedesign.com
> Brandon Van Every           Seattle, WA
> 
> Taking risk where others will not.
> 

-- 
Paul Zastoupil


[Prev in Thread] Current Thread [Next in Thread]