[Freeciv-Dev] Re: Migration
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On Wed, Dec 17, 2003 at 04:03:14PM -0800, Brandon J. Van Every wrote:
> From: Raimar Falke [mailto:i-freeciv-lists@xxxxxxxxxxxxx]
> >
> > And I agree with Per that your proposal requires more
> > interaction. I think that more interaction (have the choice to choose)
> > was your goal. But I'm not sure if this is an improvement to the
> > general gameplay.
>
> Here is the problem with "but I'm not sure...." You won't know until
> you try. You can either take the view that Freeciv is a precious tower
> whose game design integrity should be defended, or you can start working
> towards Freeciv being a game design engine rather than such a specific
> game. What do you guys want to do? I have no interest in the former.
> I will continue to provide bug reports and make suggestions about minor
> Freeciv tweaks, so long as I'm still playing Freeciv, but I will always
> leave it to other people to implement them. There's nothing valuable to
> me about micro-refining the Sid Meier / Brian Reynolds legacy, it is not
> my career goal.
>
> And if any of you have "career" goals, it is by definition a waste of
> your time too. You cannot make your career by making the most minor
> tweaks to someone else's work. You can do it just fine as a hobbyist
> goal, and having a hobby is a valid goal for some people. Just be sure
> what your career vs. hobby aspirations are, and what kind of project you
> really want to put your effort into.
Um, I hate to be the one to point this out... BUT Freeciv is a hobby.
No one is making a career out of it because it is FREEciv.
>
> I would applaud a "Settlers = 10 foodboxes" rule change. I won't be the
> one to implement it though. I do not know the Freeciv codebase and
> won't learn it for such a small fish. It could be a tasty fish,
> however, so enjoy it!
>
>
> Cheers, www.indiegamedesign.com
> Brandon Van Every Seattle, WA
>
> Taking risk where others will not.
>
--
Paul Zastoupil
- [Freeciv-Dev] Re: Why are you cloning Civ II? (was Re: Migration), (continued)
- [Freeciv-Dev] Re: Why are you cloning Civ II? (was Re: Migration), Brandon J. Van Every, 2003/12/21
- [Freeciv-Dev] Re: Why are you cloning Civ II? (was Re: Migration), Thomas Strub, 2003/12/18
- [Freeciv-Dev] Re: Why are you cloning Civ II? (was Re: Migration), Brandon J. Van Every, 2003/12/18
- [Freeciv-Dev] Re: Why are you cloning Civ II? (was Re: Migration), Horn Gábor, 2003/12/18
- [Freeciv-Dev] game engine / rapid prototyping mentality, Brandon J. Van Every, 2003/12/18
- [Freeciv-Dev] Re: game engine / rapid prototyping mentality, John Goerzen, 2003/12/18
- [Freeciv-Dev] Re: game engine / rapid prototyping mentality, Brandon J. Van Every, 2003/12/18
- [Freeciv-Dev] Re: game engine / rapid prototyping mentality, Raimar Falke, 2003/12/19
- [Freeciv-Dev] Re: Why are you cloning Civ II? (was Re: Migration), Raimar Falke, 2003/12/19
- [Freeciv-Dev] Re: Why are you cloning Civ II? (was Re: Migration), Stepan Roh, 2003/12/18
- [Freeciv-Dev] Re: Migration,
Paul Zastoupil <=
- [Freeciv-Dev] hobby as process? (was Re: Migration), Brandon J. Van Every, 2003/12/18
- [Freeciv-Dev] Re: hobby as process? (was Re: Migration), Raimar Falke, 2003/12/18
- [Freeciv-Dev] Re: hobby as process?, Mark Metson, 2003/12/18
- [Freeciv-Dev] Re: hobby as process?, Brandon J. Van Every, 2003/12/18
- [Freeciv-Dev] Re: hobby as process?, Raimar Falke, 2003/12/19
- [Freeciv-Dev] Re: hobby as process?, Brandon J. Van Every, 2003/12/19
- [Freeciv-Dev] Re: hobby as process?, Raimar Falke, 2003/12/19
- [Freeciv-Dev] Re: hobby as process?, Ben Webb, 2003/12/19
- [Freeciv-Dev] Re: hobby as process?, Mark Metson, 2003/12/20
- [Freeciv-Dev] Freeciv as a planetary component in a RPG, Brandon J. Van Every, 2003/12/21
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